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Roman Chariot

I created this model to test how to create alphas and use them within Substance Painter and to what degree I could manipulate them within Substance Painter. After finishing this model I need to re-visit and freshen up on my UV unwrapping skills because for some reason in IRay the textures look all stratched out and out of place. However overall its been a great practise especially in terms of speed modelling. Modelled in Maya, textured and rendered in Substance Painter. As a student any tips, criticism and comments on improvement would be really appreciated.

Roman Chariot

01.  Creatinh the base and wheels of the chariot

01. Creatinh the base and wheels of the chariot

02. The main part of the chariot complete

02. The main part of the chariot complete

03. Figuring out how the part of the chariot that holds the horses would connect and move with the chariot itself.

03. Figuring out how the part of the chariot that holds the horses would connect and move with the chariot itself.

04. Shields and a belt to hold them in place added.

04. Shields and a belt to hold them in place added.

05. Finished chariot, adding material groups to help when importing into Substance Painter.

05. Finished chariot, adding material groups to help when importing into Substance Painter.

06. Another render of the model finished within Maya.

06. Another render of the model finished within Maya.

07. Untextured rendered taken using IRay.

07. Untextured rendered taken using IRay.

08. Texture progression render. This render was used part way through texturing to help me figure out what textures worked and which ones needed tweaking.

08. Texture progression render. This render was used part way through texturing to help me figure out what textures worked and which ones needed tweaking.

09. Another texture progression render.

09. Another texture progression render.

Final Render - 01

Final Render - 01

Final Render - 02

Final Render - 02

Final Render - 03

Final Render - 03