I created this model to test how to create alphas and use them within Substance Painter and to what degree I could manipulate them within Substance Painter. After finishing this model I need to re-visit and freshen up on my UV unwrapping skills because for some reason in IRay the textures look all stratched out and out of place. However overall its been a great practise especially in terms of speed modelling. Modelled in Maya, textured and rendered in Substance Painter. As a student any tips, criticism and comments on improvement would be really appreciated.
Roman Chariot