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Garage

Scene and progression renders from my 3D modelling module at University. Took around 7 - 8 weeks model, texture and render the scene. Most of the assets that are found within the scene can be found on both my artstation and sketchfab. Still a long way to go but my skills and knowledge are advancing with each new module created. Modelled in Maya, textured in Substance Painter, rendered with Arnold within Maya and finally touched up in Lightroom. As a student any tips, criticism and comments on improvement would be really appreciated.

Development Stage Render 01. First render from the early stages of development, I was ensuring that all of the models looked correctly and matched the area they where placed in ready to have the textures applied.

Development Stage Render 01. First render from the early stages of development, I was ensuring that all of the models looked correctly and matched the area they where placed in ready to have the textures applied.

Development Stage Render 02. Once all the textures where applyed I started using the skydome light and looking at how the textures reacted to the light.

Development Stage Render 02. Once all the textures where applyed I started using the skydome light and looking at how the textures reacted to the light.

Development Stage Render
03. Render with the roof on top of the Garage blocking out the skydome light and only allowing light in throught the garage door and windows.

Development Stage Render
03. Render with the roof on top of the Garage blocking out the skydome light and only allowing light in throught the garage door and windows.

Final Render 01. I left out the car model till last as it had a lot of issues with it.

Final Render 01. I left out the car model till last as it had a lot of issues with it.

Final Render 02. The way the HDRI image reflects of the walls and assets within the scene really make it stand it.

Final Render 02. The way the HDRI image reflects of the walls and assets within the scene really make it stand it.

Final Render 03.

Final Render 03.

Final Render 04.

Final Render 04.